![]() ![]() ![]() To set a limit first set preceding values then the number of respawns you want (0 = infinite). ![]() (0 = disabled)īy default the number of respawns is infinite. To set a custom timer for thisįirst set respawn delay, then the deserted vehicle timer. Override_factions = // factions array for support multifaction opcomĪnd all respawn point while emulute recapturing by this faction.ĭefault respawn delay is 60 seconds, to set a custom respawn delay time, put that in the init as well.ĭefault respawn time when vehicle is deserted, but not destroyed is 120 seconds. You can use global variable "override_factions" for debug. If has "reserve" tacom state in objective with center in, then respawn is on - else respawn is off and instance of this script is ending. Vehicle respawn is working only into ALiVE opcom objective (town, military base, custum placement). Simple Vehicle Respawn Script v1.81 for Arma 3 I think, for do this (for respawn vehicle) need one vehicle manager and callback function (notify resiver), not loop through OPCOM_instances, or not? or it's script is normal? /* Each vehicle has instance of this script: )] execVM "respawn_vehicle.sqf" Įach instance has loop on observe OPCOM_instances. Hellow! I find some vehicle respawn script and edit it for ALiVE intergration. ![]()
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